VFX Artist

Remote

Jobs requirements

Currently, we are seeking a VFX Artist to work on a new console action project, SPINE.

 

SPINE is made with Unreal Engine 5 and centered around cinematic gun-fu shootouts. It’s a third-person beat’em’up with a full set of PC gaming features, including a deep storyline, a unique setting, cutscenes, intriguing enemies, memorable bosses, character progression, and, most importantly, breathtaking battles with a wide array of firearms.

 

This project represents a new ambitious challenge for the company as it marks our first game for both PC and consoles.

Responsibilities:

  • Creation and optimization of effects for characters, environments, and UI.
  • Working in realism and sci-fi styles for PC and next-gen console games.
  • Collaboration with teams from other departments.
  • Growth within a team of VFX professionals.

What we are looking for:

  • Experience in creating effects in realism and/or sci-fi.
  • Knowledge of Unreal.
  • Ability to create all related materials for effects (meshes, textures, etc.).
  • Fluent communication in Russian is required.
  • A portfolio that includes 3D VFX is required. Please attach it to your cover letter.

Would be a plus:

  • Experience with Houdini or Embergen.
  • Experience in effect optimization.
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