Material Artist (UE5, cyberpunk)

Remote

Jobs requirements

Currently, we are seeking a Material Artist to work on a new console action project, SPINE.

 

SPINE is made with Unreal Engine 5 and centered around cinematic gun-fu shootouts. It’s a third-person beat’em’up with a full set of PC gaming features, including a deep storyline, a unique setting, cutscenes, intriguing enemies, memorable bosses, character progression, and, most importantly, breathtaking battles with a wide array of firearms.

 

This project represents a new ambitious challenge for the company as it marks our first game for both PC and consoles.

Responsibilities:

  • Improving visual quality of objects and optimizing performance.
  • Working with shaders and materials.
  • Creating textures, texture masks.
  • Close collaboration with 3D artists to work on characters and environment.
  • Searching and implementing new technical solutions to fulfill assigned tasks.

What we are looking for:

  • Experience with UE 5/4, knowledge of Material Editor.
  • Experience with Substance Designer.
  • Experience with Adobe Photoshop.
  • Understanding the principles of PBR.
  • Ability to independently search for technical information and solutions using various sources.

We offer:

  • A great team with a friendly and informal work environment (we share colleagues' interests, play video games together, and organize internal game jams).
  • Support of professional development, participation in specialized conferences and educational events.
  • Remote work from all over the world.
  • Working hours from 10 AM to 7 PM (GMT+3).
  • Competitive salary (depending on professional qualifications).
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