Material Artist (UE5, cyberpunk)
Remote
Jobs requirements
Currently, we are seeking a Material Artist to work on a new console action project, SPINE.
SPINE is made with Unreal Engine 5 and centered around cinematic gun-fu shootouts. It’s a third-person beat’em’up with a full set of PC gaming features, including a deep storyline, a unique setting, cutscenes, intriguing enemies, memorable bosses, character progression, and, most importantly, breathtaking battles with a wide array of firearms.
This project represents a new ambitious challenge for the company as it marks our first game for both PC and consoles.
Responsibilities:
- Improving visual quality of objects and optimizing performance.
- Working with shaders and materials.
- Creating textures, texture masks.
- Close collaboration with 3D artists to work on characters and environment.
- Searching and implementing new technical solutions to fulfill assigned tasks.
What we are looking for:
- Experience with UE 5/4, knowledge of Material Editor.
- Experience with Substance Designer.
- Experience with Adobe Photoshop.
- Understanding the principles of PBR.
- Ability to independently search for technical information and solutions using various sources.
We offer:
- A great team with a friendly and informal work environment (we share colleagues' interests, play video games together, and organize internal game jams).
- Support of professional development, participation in specialized conferences and educational events.
- Remote work from all over the world.
- Working hours from 10 AM to 7 PM (GMT+3).
- Competitive salary (depending on professional qualifications).
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