
Technical Animator (UE5)
Remote
Jobs requirements
SPINE is made with Unreal Engine 5 and centered around cinematic gun-fu shootouts. It’s a third-person beat’em’up with a full set of PC gaming features, including a deep storyline, a unique setting, cutscenes, intriguing enemies, memorable bosses, character progression, and, most importantly, breathtaking battles with a wide array of firearms.
This project represents a new ambitious challenge for the company as it marks our first game for both PC and consoles.
Responsibilities:
- Knowledge of animation tools within Unreal Engine (Control Rig, Anim Blueprint, Motion Matching).
- In-depth understanding of the principles and setup of Control Rig and AnimGraph nodes (CCDIK, FABRIK, Two Bone IK, Orientation Warping, Stride Warping, Foot Placement, etc.).
- Experience with Metahuman animation pipelines.
- Skills in setting up Locomotion in animation blueprints.
- Proficiency in working with Maya. Experience with Cascadeur is a bonus.
- Integration/tuning of animations into an Unreal game project.
- Development and configuration of animation systems in Unreal Engine 5.
What we are looking for:
- Knowledge of the animation pipeline
- Proficiency in Python
- Experience working with Unreal Engine and Maya
- Ability to write technical documentation
Would be a plus:
- At least 1 year of animation experience in any 3D package (preferably with a released project).
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