Technical Animator (UE5)

Remote

Jobs requirements

SPINE is made with Unreal Engine 5 and centered around cinematic gun-fu shootouts. It’s a third-person beat’em’up with a full set of PC gaming features, including a deep storyline, a unique setting, cutscenes, intriguing enemies, memorable bosses, character progression, and, most importantly, breathtaking battles with a wide array of firearms.

 

This project represents a new ambitious challenge for the company as it marks our first game for both PC and consoles.

Responsibilities:

  • Knowledge of animation tools within Unreal Engine (Control Rig, Anim Blueprint, Motion Matching).
  • In-depth understanding of the principles and setup of Control Rig and AnimGraph nodes (CCDIK, FABRIK, Two Bone IK, Orientation Warping, Stride Warping, Foot Placement, etc.).
  • Experience with Metahuman animation pipelines.
  • Skills in setting up Locomotion in animation blueprints.
  • Proficiency in working with Maya. Experience with Cascadeur is a bonus.
  • Integration/tuning of animations into an Unreal game project.
  • Development and configuration of animation systems in Unreal Engine 5.

What we are looking for:

  • Knowledge of the animation pipeline
  • Proficiency in Python
  • Experience working with Unreal Engine and Maya
  • Ability to write technical documentation

Would be a plus:

  • At least 1 year of animation experience in any 3D package (preferably with a released project).
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