Technical Game Designer (UE5)

Remote

Jobs requirements

SPINE is made with Unreal Engine 5 and centered around cinematic gun-fu shootouts. It’s a third-person beat’em’up with a full set of PC gaming features, including a deep storyline, a unique setting, cutscenes, intriguing enemies, memorable bosses, character progression, and, most importantly, breathtaking battles with a wide array of firearms.

 

This project represents a new ambitious challenge for the company as it marks our first game for both PC and consoles.

Responsibilities:

  • Work on the game logic as part of the technical design team.
  • Actively participate in the development and improvement of the game's combat system, integrate and fine-tune combat animations, player abilities, opponent behavior, etc.
  • Collaborate with the team's game designers to fine-tune and polish the gameplay experience, including opponent and boss behavior, animation timing, attacks, and more.
  • Prototype new game features.
  • Work with UE5 systems related to gameplay logic and animation, such as Blueprints and the Gameplay Ability System.

What we are looking for:

  • Experience working with UE5/UE4, particularly with Blueprints, for 2 years or more.
  • Ability to independently debug and identify issues to be addressed and fixed by project programmers.
  • Strong teamwork skills, attention to detail, and accuracy.

Would be a plus:

  • Portfolio showcasing personal game projects or demos of any complexity.
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