
Technical Game Designer
Remote
Jobs requirements
We are looking for a Technical Game Deisgner to work on a new unannounced PvP action game, where players compete with each other by using parkour, fighting and physics. In the future players will receive a wide opportunity to develop their own levels, rules and even mini-games by using the built-in editor.
The game is cross-platform – for mobile devices, PC, and consoles.
Our ideal candidate has proven experience working in Unity, likes to dive into the technical details of the project and, most importantly, knows games with a good locomotion system.
Responsibilities:
- Development of movement systems: work with the physical model of movement, request necessary functions from developers, integrate and configure them.
- Work with animation: integrate of animations, set up blending.
- Set up and expand the character's locomotion system.
- Request new systems and tasks from developers based on ideas and concepts of core game designers.
- Set up existing and new character behavior systems: set up ragdoll movement, configure damage system, and improve the responsiveness and fluidity of the hero's movement.
What we are looking for:
- Work experience as a commercial technical game designer, programmer or independent game developer (indie, participation in game jams, etc.).
- Experience working in Unity.
- Experience working with animations.
- The ability to understand game mechanics within different projects and genres.
- Understanding the theoretical basis and the ability to work with small physical models (for example, a simplified model of sliding on a snowboard).
Would be a plus:
- Programming skills (C#, C++).
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