Technical Artist
Remote
Jobs requirements
We are looking for a Technical Artist to work on an upcoming multiplayer game where a group of players battles across various maps using parkour, combat, and physics-based mechanics. In the future, players will be able to design their own levels and rules with an integrated editor.
We are developing cross-platform—targeting mobile devices, PC, and consoles.
Our ideal candidate enjoys working with stylized graphics, has a strong understanding of the technical aspects of the Unity engine, knows how to optimize games for different platforms, including mobile, and wants to create a beautiful, well-optimized game for millions of players worldwide.
Responsibilities:
- Explore and implement technical solutions to achieve the best balance between graphic quality and performance;
- Adapt the project’s visuals and scale for different platforms;
- Establish a technical framework to bring the game’s visual design to life;
- Develop shaders (both code and Shader Graph) and create custom nodes;
- Resolve graphical issues encountered during development;
- Optimize existing solutions for DOTS (Data-Oriented Technology Stack);
- Work both according to specifications and proactively suggest ideas within the set creative direction;
- Respond to feedback from the Art Lead and Producer.
Requirements:
- Experience as a Technical Artist in the game industry;
- Understanding of game content development pipelines and the needs of the art team;
- Proficiency in Unity Shader Graph;
- Strong knowledge of Unity and its render pipelines.
Will be a plus:
- Strong gaming background;
- A keen eye for stylized visual aesthetics;
- Confident in using Unity engine for asset integration, lighting setup, and understanding shaders and other core systems;
- Capability to develop tools that simplify game content creation.
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