Technical Animator

Remote

Jobs requirements

SPINE is made with Unreal Engine 5 and centered around cinematic gun-fu shootouts. It’s a third-person beat’em’up with a full set of PC gaming features, including a deep storyline, a unique setting, cutscenes, intriguing enemies, memorable bosses, character progression, and, most importantly, breathtaking battles with a wide array of firearms.

Responsibilities:

  • Create, setup and maintain rigs for animators (Maya and Cascadeur).
  • Animation retargeting.
  • Create tools and write scripts to speed up and improve the animation pipeline (Unreal, Maya, and Cascadeur).
  • Implement and configure animations in UE5.
  • Edit animations if needed.
  • Develop and fine-tune animation systems required by the project.

What we are looking for:

  • Experience of at least 1 year at a similar position.
  • Knowledge of the animation pipeline.
  • Knowledge of Python.
  • Experience working with Unreal Engine, Maya.
  • Animation experience in any 3D software for at least 1 year (preferably within a released project).
  • Ability to write technical documentation.

We offer:

  • A great team with a friendly and informal work environment (we share colleagues' interests, play video games together, and organize internal game jams).
  • Support of professional development, participation in specialized conferences and educational events.
  • Remote work from all over the world.
  • Working hours from 10 AM to 7 PM (GMT+3) with possibility of adjustment.
  • Competitive salary (depending on professional qualifications).
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