Technical Animator
Remote
Jobs requirements
SPINE is made with Unreal Engine 5 and centered around cinematic gun-fu shootouts. It’s a third-person beat’em’up with a full set of PC gaming features, including a deep storyline, a unique setting, cutscenes, intriguing enemies, memorable bosses, character progression, and, most importantly, breathtaking battles with a wide array of firearms.
Responsibilities:
- Create, setup and maintain rigs for animators (Maya and Cascadeur).
- Animation retargeting.
- Create tools and write scripts to speed up and improve the animation pipeline (Unreal, Maya, and Cascadeur).
- Implement and configure animations in UE5.
- Edit animations if needed.
- Develop and fine-tune animation systems required by the project.
What we are looking for:
- Experience of at least 1 year at a similar position.
- Knowledge of the animation pipeline.
- Knowledge of Python.
- Experience working with Unreal Engine, Maya.
- Animation experience in any 3D software for at least 1 year (preferably within a released project).
- Ability to write technical documentation.
We offer:
- A great team with a friendly and informal work environment (we share colleagues' interests, play video games together, and organize internal game jams).
- Support of professional development, participation in specialized conferences and educational events.
- Remote work from all over the world.
- Working hours from 10 AM to 7 PM (GMT+3) with possibility of adjustment.
- Competitive salary (depending on professional qualifications).
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