Narrative Designer
Remote
Jobs requirements
Currently, we are seeking a Narrative Designer to work on a new console action project, SPINE.
SPINE is built with Unreal Engine 5 and is centered around cinematic gun-fu shootouts. It’s a third-person beat’em’up with a full set of PC gaming features, including a deep storyline, a unique setting, cutscenes, intriguing enemies, memorable bosses, character progression, and, most importantly, breathtaking battles with a wide array of firearms.
This project represents a new and ambitious challenge for the company, as it is our first game designed for both PC and consoles
Responsibilities:
- Develop level events and find references;
- Work with documentation. Prepare specifications and documentation for content teams (animators, character and environment artists, audio teams);
- Create and describe narrative-filled environmental elements: posters, signs, inscriptions, statues, etc.;
- Work closely with the story and lore. Interpret the story and lore in locations through various tools: from character behavior during missions to atmosphere creation. Possible lore adjustments;
- Collaborate closely with the content team for consultations and narrative development on locations;
- Work with text on locations: from environmental inscriptions to mission objective texts and general dialogue suggestions for characters in specific locations (detailed dialogue development is handled by another specialist).
What we are looking for:
- Experience as a Narrative Designer more than 2 years on PC and console projects;
- Understanding of staging, cinematic techniques, and scriptwriting;
- Proficiency in working with text;
- Ability to switch easily between tasks;
- Deep understanding of game production processes;
- Ability to interpret player emotions into specific level design decisions;
- Capability to quickly and appropriately find references and solutions.
Would be a plus:
- Proficiency in English.
- Experience with Unreal Engine.
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