Lighting Artist (UE5)
Remote
Jobs requirements
Stunning visuals and immersive environment is a key part of one of the studio’s leading projects – SPINE. So currently we are looking for a Lighting Artist to help us make our location feel as real and visually appealing as they can be.
SPINE is made with Unreal Engine 5 and centered around cinematic gun-fu shootouts. It’s a third-person beat’em’up with a full set of PC gaming features, including a deep storyline, a unique setting, cutscenes, intriguing enemies, memorable bosses, character progression, and, most importantly, breathtaking battles with a wide array of firearms.
This project represents a new ambitious challenge for the company as it marks our first game for both PC and consoles.
Responsibilities:
- Set up, optimize, and polish lighting for SPINE's environment gameplay missions.
- Collaborate with art department to follow concepts and general visual ideas.
- Collaborate with level designers on highlighting aspects that are important for gameplay.
What we are looking for:
- Experience with Unreal Engine 5.
- Experience in creating lighting with Lumen system.
- Examples of work with both interior and exterior locations.
- Experience working with realistic environments.
- Ability to adjust materials according to lighting.
- Good understanding of composition and color theory.
We offer:
- A great team with a friendly and informal work environment (we share colleagues' interests, play video games together, and organize internal game jams).
- Support of professional development, participation in specialized conferences and educational events.
- Remote work from all over the world.
- Working hours from 10 AM to 7 PM (GMT+3) with possibility of adjustment.
- Competitive salary (depending on professional qualifications).
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