Lighting Artist (UE5)

Remote

Jobs requirements

Stunning visuals and immersive environment is a key part of one of the studio’s leading projects – SPINE. So currently we are looking for a Lighting Artist to help us make our location feel as real and visually appealing as they can be.

 

SPINE is made with Unreal Engine 5 and centered around cinematic gun-fu shootouts. It’s a third-person beat’em’up with a full set of PC gaming features, including a deep storyline, a unique setting, cutscenes, intriguing enemies, memorable bosses, character progression, and, most importantly, breathtaking battles with a wide array of firearms.

 

This project represents a new ambitious challenge for the company as it marks our first game for both PC and consoles.

Responsibilities:

  • Set up, optimize, and polish lighting for SPINE's environment gameplay missions.
  • Collaborate with art department to follow concepts and general visual ideas.
  • Collaborate with level designers on highlighting aspects that are important for gameplay.

What we are looking for:

  • Experience with Unreal Engine 5.
  • Experience in creating lighting with Lumen system.
  • Examples of work with both interior and exterior locations.
  • Experience working with realistic environments.
  • Ability to adjust materials according to lighting.
  • Good understanding of composition and color theory.

We offer:

  • A great team with a friendly and informal work environment (we share colleagues' interests, play video games together, and organize internal game jams).
  • Support of professional development, participation in specialized conferences and educational events.
  • Remote work from all over the world.
  • Working hours from 10 AM to 7 PM (GMT+3) with possibility of adjustment.
  • Competitive salary (depending on professional qualifications).
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