Blendshape Artist

Remote

Jobs requirements

SPINE is made with Unreal Engine 5 and centered around cinematic gun-fu shootouts. It’s a third-person beat’em’up with a full set of PC gaming features, including a deep storyline, a unique setting, cutscenes, intriguing enemies, memorable bosses, character progression, and, most importantly, breathtaking battles with a wide array of firearms.

 

This project represents a new ambitious challenge for the company as it marks our first game for both PC and consoles.

Responsibilities:

  • Develop blendshapes for both in-game (midpoly) and cinematics (highpoly) models.
  • Create all necessary maps, according to the given pipeline.
  • Сollaborate with animators, riggers and character artists to reach the final quality.

What we are looking for:

  • 3+ years of experience sculpting blendshapes in movies or games.
  • Knowledge of blendshape creation pipeline.
  • Experience with Zbrush, 3Ds Max/Maya.
  • Knowledge of facial anatomy, musculature and facial features and their behavior during various emotions.
  • Understanding of facial animation creation pipeline.

Would be a plus:

  • Knowledge of Unreal MetaHuman and Unreal Engine in general.
  • Experience working with facial motion capture technology.
  • Experience in skinning and rigging.
Join

Apply to this position

    * required fields