Blendshape Artist
Remote
Jobs requirements
SPINE is made with Unreal Engine 5 and centered around cinematic gun-fu shootouts. It’s a third-person beat’em’up with a full set of PC gaming features, including a deep storyline, a unique setting, cutscenes, intriguing enemies, memorable bosses, character progression, and, most importantly, breathtaking battles with a wide array of firearms.
This project represents a new ambitious challenge for the company as it marks our first game for both PC and consoles.
Responsibilities:
- Develop blendshapes for both in-game (midpoly) and cinematics (highpoly) models.
- Create all necessary maps, according to the given pipeline.
- Сollaborate with animators, riggers and character artists to reach the final quality.
What we are looking for:
- 3+ years of experience sculpting blendshapes in movies or games.
- Knowledge of blendshape creation pipeline.
- Experience with Zbrush, 3Ds Max/Maya.
- Knowledge of facial anatomy, musculature and facial features and their behavior during various emotions.
- Understanding of facial animation creation pipeline.
Would be a plus:
- Knowledge of Unreal MetaHuman and Unreal Engine in general.
- Experience working with facial motion capture technology.
- Experience in skinning and rigging.
Apply to this position
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