Game Designer Generalist (UE5)
Remote
Jobs requirements
Currently, we are seeking a game designer to work on a new console action project, Spine.
SPINE is made with Unreal Engine 5 and centered around cinematic gun-fu shootouts. It’s a third-person beat’em’up with a full set of PC gaming features, including a deep storyline, a unique setting, cutscenes, intriguing enemies, memorable bosses, character progression, and, most importantly, breathtaking battles with a wide array of firearms.
This project represents a new ambitious challenge for the company as it marks our first game for both PC and consoles.
For this position, we need a generalist game designer who can effectively participate in brainstorming sessions and documentation work, and is capable of prototyping features or configuring game mechanics.
Responsibilities:
- Working on gameplay, including generating ideas for new game experiences and prototyping them;
- Handling the technical aspects of the project, assembling mechanics using the project’s tools;
- Writing feature documents, coordinating with other teams, and assigning tasks to UI, VFX, programmers, etc.;
- Working with references.
What we are looking for:
- Experience as a core gameplay designer or developing your own projects of any complexity;
- Strong knowledge of Unreal Engine, experience with UE Blueprints, and familiarity with the Gameplay Ability System;
Will be a plus:
- Technical background (e.g., technical education, experience as a programmer or technical game designer);
- Portfolio of your own games or demos of any complexity;
- Current gaming experience in action genre games.
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