Technical Game Designer

Remote

Jobs requirements

SPINE is made with Unreal Engine 5 and centered around cinematic gun-fu shootouts. It’s a third-person beat’em’up with a full set of PC gaming features, including a deep storyline, a unique setting, cutscenes, intriguing enemies, memorable bosses, character progression, and, most importantly, breathtaking battles with a wide array of firearms.

 

We are currently looking for a Technical Game designer  to join the technical game design team of our flagship project – Spine.

This project represents a new ambitious challenge for the company as it marks our first game for both PC and consoles.

 

 

As a Technical Game Designer, you’ll sit at the intersection of gameplay programming and game design.

 

Responsibilities:

  • Implement combat system mechanics using C++ and Blueprints(GameplayAbilitySystem), from prototype to final implementation, in collaboration with programmers
  • Work on the gameplay result of the mechanics, in collaboration with game designers and animators
  • Independently contribute to the gameplay, helping to polish mechanics to achieve the best feel and to meet gameplay goals
  • Help integrate content for the combat system (animations, SFX, VFX)

What we are looking for:

  • 2+ years of experience implementing gameplay logic in Unreal Engine (UE4/UE5)
  • A game design mindset and a basic understanding of the game design principles behind combat systems. We expect at least a decent level of hands-on familiarity with action games
  • Ability to independently investigate and diagnose gameplay and technical issues
  • Soft skills for working in a cross-disciplinary feature team — collaborating closely with programmers, game designers, and animators
  • Conversational or higher level of English — the team mostly speaks Russian, but some team members are English-speaking, so you'll need it to communicate with them

Will be a plus:

  • Portfolio showcasing personal game projects or demos of any complexity
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