Technical Game Designer
Remote
Jobs requirements
SPINE is made with Unreal Engine 5 and centered around cinematic gun-fu shootouts. It’s a third-person beat’em’up with a full set of PC gaming features, including a deep storyline, a unique setting, cutscenes, intriguing enemies, memorable bosses, character progression, and, most importantly, breathtaking battles with a wide array of firearms.
We are currently looking for a Technical Game designer to join the technical game design team of our flagship project – Spine.
This project represents a new ambitious challenge for the company as it marks our first game for both PC and consoles.
As a Technical Game Designer, you’ll sit at the intersection of gameplay programming and game design.
Responsibilities:
- Implement combat system mechanics using C++ and Blueprints(GameplayAbilitySystem), from prototype to final implementation, in collaboration with programmers
- Work on the gameplay result of the mechanics, in collaboration with game designers and animators
- Independently contribute to the gameplay, helping to polish mechanics to achieve the best feel and to meet gameplay goals
- Help integrate content for the combat system (animations, SFX, VFX)
What we are looking for:
- 2+ years of experience implementing gameplay logic in Unreal Engine (UE4/UE5)
- A game design mindset and a basic understanding of the game design principles behind combat systems. We expect at least a decent level of hands-on familiarity with action games
- Ability to independently investigate and diagnose gameplay and technical issues
- Soft skills for working in a cross-disciplinary feature team — collaborating closely with programmers, game designers, and animators
- Conversational or higher level of English — the team mostly speaks Russian, but some team members are English-speaking, so you'll need it to communicate with them
Will be a plus:
- Portfolio showcasing personal game projects or demos of any complexity