Middle Technical Level Designer (UE)
Remote
Jobs requirements
Nekki is a game development studio with over 20 years of experience. We create games for mobile, PC, and consoles, focusing on product quality and player experience.
The Shadow Fight series and Vector have been downloaded over 1 billion times, and we continue to grow and support these franchises. At the same time, we’re building new titles: SPINE and Fight Me.
We are currently looking for a middle level Technical Level Designer to join the designers team of our new PC/Console project – SPINE.
SPINE is made with Unreal Engine 5 and centered around cinematic gun-fu shootouts. It’s a third-person beat’em’up with a full set of PC gaming features, including a deep storyline, a unique setting, cutscenes, intriguing enemies, memorable bosses, character progression, and, most importantly, breathtaking battles with a wide array of firearms.
Responsibilities:
- Collaborate with Level and Game Designers and tech teams to conceptualize and implement blueprint systems for levels and encounters, ensuring functionality within internal systems.
- Assist in level preparation, including streaming, collider markup and internal system markers but not limited to, ensuring compatibility with technical constraints and artistic requests.
- Support and enhance level functionality during content development, integrating it seamlessly into the location.
- Participate in code reviews with technical teams during blueprint development.
What we are looking for:
- Knowledge of Unreal Engine.
- Proficiency in visual scripting (blueprints).
- Fluent communication in Russian is required.
Would be a plus:
- Deep knowledge of blueprints and C++.
- Experience with sequencer and streaming.
- Experience with Perforce or Git.
- Experience in designing and implementing game levels.
- Understanding the basics of game design.
Apply to this position
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