
Technical Game Designer
Remote
Jobs requirements
Fight Me! is an exciting browser-based idle fighting game that puts you in the role of a fight club manager. Your mission is to collect and train the best fighters to lead them to the title of ultimate champion. The game features an innovative in-game power-up system, allowing your fighters to unlock new abilities with each level, increasing their value and strength.
The game blends the genres of battler and collectible card game, offering players a wealth of new game design possibilities. This fusion creates an entire universe with unique 2D art style, high-quality visuals, and captivating animations.
We are currently looking for a specialist to fill the position of Technical game designer, who, together with colleagues, will work on a new promising game project from the company.
Responsibilities:
- Preparing, editing, marking up, integrating, and setting up animation and graphic assets in the game engine.
- Working with Spine projects from the animation team, including optimization efforts to improve performance.
- Maintaining order and structure in asset storage within the project.
- Analyzing implemented solutions and identifying areas for improvement.
- Collaborating closely and directly with the Game Design, Dev, Animation, Art, and UI/UX departments.
Requirements:
- 1+ year as a technical game designer or tech artist.
- Practical experience with animation tools, mainly Spine.
- Experience working with JSON and YAML.
- Experience working with Git.
- Precision and attention to detail.
- A love for games.
What would be a plus:
- Basic animation skills in Spine.
- Programming skills (JavaScript / TypeScript or any other language).
- Experience working with game engines (Unity, Unreal, Godot, etc.).
- Having personal pet projects.
- Experience in game development and/or web development.
Apply to this position
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