Technical Game Designer

Remote

Jobs requirements

Fight Me! is an exciting browser-based idle fighting game that puts you in the role of a fight club manager. Your mission is to collect and train the best fighters to lead them to the title of ultimate champion. The game features an innovative in-game power-up system, allowing your fighters to unlock new abilities with each level, increasing their value and strength.

 

The game blends the genres of battler and collectible card game, offering players a wealth of new game design possibilities. This fusion creates an entire universe with unique 2D art style, high-quality visuals, and captivating animations.

 

We are currently looking for a specialist to fill the position of Technical game designer, who, together with colleagues, will work on a new promising game project from the company.

Responsibilities:

  • Preparing, editing, marking up, integrating, and setting up animation and graphic assets in the game engine.
  • Working with Spine projects from the animation team, including optimization efforts to improve performance.
  • Maintaining order and structure in asset storage within the project.
  • Analyzing implemented solutions and identifying areas for improvement.
  • Collaborating closely and directly with the Game Design, Dev, Animation, Art, and UI/UX departments.

Requirements:

  • 1+ year as a technical game designer or tech artist.
  • Practical experience with animation tools, mainly Spine.
  • Experience working with JSON and YAML.
  • Experience working with Git.
  • Precision and attention to detail.
  • A love for games.

What would be a plus:

  • Basic animation skills in Spine.
  • Programming skills (JavaScript / TypeScript or any other language).
  • Experience working with game engines (Unity, Unreal, Godot, etc.).
  • Having personal pet projects.
  • Experience in game development and/or web development.
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