Technical Artist (Unity)

Remote

Jobs requirements

Nekki is a game development studio with over 20 years of experience. We create games for mobile, PC, and consoles, focusing on product quality and player experience.
The Shadow Fight series and Vector have been downloaded over 1 billion times, and we continue to grow and support these franchises. At the same time, we’re building new titles: SPINE and Fight Me.

 

We are currently looking for a Technical Artist to the bring the visuals of our flagship projects – Shadow Fight 3 and Shadow Fight 4: Arena to the next level.

Responsibilities:

  • Edit existing shaders
  • Write new shaders (code, Shader Graph) and custom nodes
  • Troubleshoot graphics issues during development
  • Work with physics systems (Cloth, Rigidbody)
  • Work both in accordance with the process and bring your own ideas within the defined creative direction
  • Set up and maintain lighting in line with the project's art direction
  • Develop and maintain a graphics quality preset system for cross-device scalability
  • Be in the know about new tools, plugins, and rendering techniques in the industry, evaluate their applicability to the project

What we are looking for:

  • At least 2 years of experience as a Technical Artist within a 3D gamedev projects
  • Experience writing custom shaders
  • Understanding of game content development pipelines and the needs of the art team
  • Solid understanding of Unity and render pipelines

Will be a plus:

  • Extensive gaming background
  • Strong visual awareness of stylized graphics
  • Confident working in the Unity engine — asset integration, lighting setup, understanding of shader and other system principles
  • Ability to create tools to streamline game content production
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