Lighting Artist
Remote
Jobs requirements
Nekki is a game development studio, the creator of Shadow Fight Arena, Shadow Fight 3, Shadow Fight 2, and Vector. The total number of registered users for our games exceeds 1 billion worldwide. We develop and release games for PC, consoles, and mobile platforms.
Stunning visuals and an immersive environment is a key part of one of the studio’s leading projects – SPINE. So currently we are looking for a Lighting Artist to help us make our location feel as real and visually appealing as they can be.
SPINE is made with Unreal Engine 5 and centered around cinematic gun-fu shootouts. It’s a third-person beat’em’up with a full set of PC gaming features, including a deep storyline, a unique setting, cutscenes, intriguing enemies, memorable bosses, character progression, and, most importantly, breathtaking battles with a wide array of firearms.
This project represents a new ambitious challenge for the company as it marks our first game for both PC and consoles.
Responsibilities:
- Set up, optimize, and polish lighting for SPINE's environment gameplay missions and cutscenes
- Collaborate with the art department to follow concepts and general visual ideas
- Collaborate with level designers on highlighting aspects that are important for gameplay
What we are looking for:
- Experience with Unreal Engine 5 — required
- Experience creating lighting using the Lumen system — required
- Examples of work with both interior and exterior locations
- Experience working with realistic environments
- Ability to adjust materials according to lighting
- Good understanding of composition and color theory
Will be a plus:
- Experience as a Lighting Artist on a shipped Unreal Engine project
- Experience working with Blueprints and technical knowledge of Unreal Engine
- Interest in photography, cinematography/music videos, animation, and painting
Apply to this position
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