Lighting Artist

Remote

Jobs requirements

Nekki is a game development studio, the creator of Shadow Fight Arena, Shadow Fight 3, Shadow Fight 2, and Vector. The total number of registered users for our games exceeds 1 billion worldwide. We develop and release games for PC, consoles, and mobile platforms.

 

Stunning visuals and an immersive environment is a key part of one of the studio’s leading projects – SPINE. So currently we are looking for a Lighting Artist to help us make our location feel as real and visually appealing as they can be.

 

SPINE is made with Unreal Engine 5 and centered around cinematic gun-fu shootouts. It’s a third-person beat’em’up with a full set of PC gaming features, including a deep storyline, a unique setting, cutscenes, intriguing enemies, memorable bosses, character progression, and, most importantly, breathtaking battles with a wide array of firearms.

 

This project represents a new ambitious challenge for the company as it marks our first game for both PC and consoles.

Responsibilities:

  • Set up, optimize, and polish lighting for SPINE's environment gameplay missions and cutscenes
  • Collaborate with the art department to follow concepts and general visual ideas
  • Collaborate with level designers on highlighting aspects that are important for gameplay

What we are looking for:

  • Experience with Unreal Engine 5 — required
  • Experience creating lighting using the Lumen system — required
  • Examples of work with both interior and exterior locations
  • Experience working with realistic environments
  • Ability to adjust materials according to lighting
  • Good understanding of composition and color theory

Will be a plus:

  • Experience as a Lighting Artist on a shipped Unreal Engine project
  • Experience working with Blueprints and technical knowledge of Unreal Engine
  • Interest in photography, cinematography/music videos, animation, and painting
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