Level Artist (UE)

Remote

Jobs requirements

Stunning visuals and immersive environment is a key part of one of the studio’s leading projects – SPINE. So currently we are looking for a Level Artist to help us create even more amazing locations.

 

SPINE is made with Unreal Engine 5 and centered around cinematic gun-fu shootouts. It’s a third-person beat’em’up with a full set of PC gaming features, including a deep storyline, a unique setting, cutscenes, intriguing enemies, memorable bosses, character progression, and, most importantly, breathtaking battles with a wide array of firearms.

 

This project represents a new ambitious challenge for the company as it marks our first game for both PC and consoles.

Responsibilities:

  • Work with level designers and art director on the overall art direction and vision of the project.
  • Block out basic ideas, arrange assets.
  • Find optimal solutions in visual and functional aspects.
  • Work with documentation and according to documentation.
  • Perform final polishing of levels, work with micro-compositions.
  • Set up lighting.

What we are looking for:

  • Minimum of 2 years of experience with Unreal Engine.
  • Understanding of composition, light, and color principles.
  • Basic understanding of game design.
  • Professional approach to working with feedback.
  • Flexibility and initiative.
  • Desire to work in a team.
  • Fluent communication in English or Russian is required.

Welcomed:

  • Experience working on AAA-level projects.
  • Experience as a 3D modeler, concept artist, or lighting artist.
Join

Apply to this position

    * required fields