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Game Designer 3C (UE)
Remote
Jobs requirements
Spine is a narrative-driven action game built on Unreal Engine 5, centered around cinematic gun-fu shootouts. It is a third-person beat ‘em up with a full set of PC gaming features – a deep storyline, unique setting, cutscenes, interesting enemies, memorable bosses, a progression system, and most importantly, exhilarating gunfights with a wide variety of firearms.
This project is a new ambitious challenge for the company – Nekki’s first title for PC and consoles, as well as the beginning of a new cyberpunk franchise.
We are looking for a game designer to work on the movement system and camera.
Responsibilities:
- Tuning and improving player movement mechanics;
- Adding new movement elements (e.g., zipline traversal) and parkour tricks (e.g., vaulting over new obstacle types);
- Designing and fine-tuning the game camera;
- Writing feature documentation, coordinating with other teams, and assigning tasks to animators, programmers, technical game designers, etc.
What we are looking for:
- 3+ years of experience as a game designer in core gameplay;
- Strong knowledge of Unreal Engine, experience with UE Blueprints, and familiarity with the Gameplay Ability System;
- Experience with 3C (Character, Camera, Control). Non-commercial projects or prototypes will also be considered.
Would be a plus:
- Technical background (e.g., technical education, experience as a programmer or technical game designer);
- Experience in full-cycle game development;
- Experience working in large teams;
- Hands-on gaming experience with action genre games.
- Collaborating with combat system designers on related features.
Apply to this position
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