
Game Designer (combat system)
Remote
Jobs requirements
Nekki, known for the Shadow Fight fighting game series and the Vector parkour runners, is looking for a game designer to work on the new console action project Spine.
Spine is a narrative-driven action game built on Unreal Engine 5, centered around cinematic gun-fu shootouts. It is a third-person beat ‘em up with a full set of PC gaming features – a deep storyline, unique setting, cutscenes, interesting enemies, memorable bosses, a progression system, and most importantly, exhilarating gunfights with a wide variety of firearms.
This project is a new ambitious challenge for the company – Nekki’s first title for PC and consoles, as well as the beginning of a new cyberpunk franchise.
We are looking for a game designer to work on the combat system: bots, bot abilities, and player abilities.
Responsibilities:
- Developing bot and player abilities;
- Developing bot gameplay (‘feature-owning’ bots);
- Writing fiche documents, following up on other teams, assigning tasks to other teams - animation, VFX, programmers, etc.;
- Setting up game mechanics (animation framerate, timings, abilities, damage, indication, etc.);
- Developing bot AI behaviour and prototyping mechanics in UE5;
- Generating ideas for improving general game systems - combat system, AI, movement mechanics;
- Working with game designers on related fics.
What we are looking for:
- Experience working on combat systems in action games;
- Experience in a gameplay designer / senior cor gameplay designer position of 2 years or more;
- Good knowledge of Unreal Engine, experience with UE Blueprints and familiarity with Gameplay Ability System.
Would be a plus:
- Participate in full project development cycle;
- Actual gaming experience in action genre games;
- Experience in a small team leader role.
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