AI Game Designer (UE)

Remote

Jobs requirements

Nekki, known for the Shadow Fight fighting game series and the Vector parkour runners, is looking for a game designer to work on the new console action project Spine.

 

Spine is a narrative-driven action game built on Unreal Engine 5, centered around cinematic gun-fu shootouts. It is a third-person beat ‘em up with a full set of PC gaming features – a deep storyline, unique setting, cutscenes, interesting enemies, memorable bosses, a progression system, and most importantly, exhilarating gunfights with a wide variety of firearms.

 

This project is a new ambitious challenge for the company – Nekki’s first title for PC and consoles, as well as the beginning of a new cyberpunk franchise.

 

We are looking for a game designer to develop various AI bots – from common enemies frequently encountered in the game to mini-bosses and unique rare opponents.

Responsibilities:

  • Designing AI bot gameplay ("feature-owning" a bot) – from initial concept (in collaboration with other team members) to full implementation;
  • Writing feature documentation, coordinating with other teams, and assigning tasks to animators, VFX artists, programmers, etc.;
  • Tuning gameplay mechanics (animation frame data, timing, abilities, damage, indicators, etc.);
  • Developing AI behavior and prototyping mechanics in UE5;
  • Generating ideas to improve core game systems – combat system, AI, movement mechanics;
  • Collaborating with combat system designers and boss designers on related features.

What we are looking for:

  • 3+ years of experience as a game designer in core gameplay;
  • Strong knowledge of Unreal Engine, experience with UE Blueprints, and familiarity with the Gameplay Ability System.

Would be a plus:

  • Technical background (e.g., technical education, experience as a programmer or technical game designer);
  • Experience in full-cycle game development;
  • Experience working in large teams;
  • Experience designing bosses or other enemy AI in single-player games (non-commercial projects and prototypes considered);
  • Collaborating with combat system designers on related features.
  • Hands-on gaming experience with action genre games.
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