3D Animator

Remote

Jobs requirements

Currently, we are looking for 3D Animators for one of the studio’s leading projects – SPINE.

 

SPINE is made with Unreal Engine 5 and centered around cinematic gun-fu shootouts. It’s a third-person beat’em’up with a full set of PC gaming features, including a deep storyline, a unique setting, cutscenes, intriguing enemies, memorable bosses, character progression, and, most importantly, breathtaking battles with a wide array of firearms.
This project represents a new ambitious challenge for the company as it marks our first game for both PC and consoles.

Responsibilities:

  • Character Animation.
  • Working with mock-ups.
  • Gradual exploration of internal Cascadeur development.
  • Working on gaming projects, cutscenes, and full CG videos.

What we are looking for:

  • Excellent understanding of animation principles.
  • 2+ years of experience in animation creation for games or film.
  • Knowledge of Maya.
  • Understanding of animation rigs and animation tools.
  • Receptiveness to constructive criticism and understanding of the iterative process.
  • Good communication skills.
  • Great interest in computer games and animated films.
  • Basic skills in working with Unity or Unreal.
  • Fluent communication in either Russian or English is required.
    • Will be a plus:
    • Rigging, Skinning.
    • Python/MEL.
    • Artistic education.

We offer:

  • A great team with a friendly and informal work environment (we share colleagues' interests, play video games together, and organize internal game jams).
  • Support of professional development, participation in specialized conferences and educational events.
  • Remote work from all over the world.
  • Working hours from 10 AM to 7 PM (GMT+3) with possibility of adjustment.
  • Competitive salary (depending on professional qualifications).
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