3D Animator
Remote
Jobs requirements
Currently, we are looking for 3D Animators for one of the studio’s leading projects – SPINE.
SPINE is made with Unreal Engine 5 and centered around cinematic gun-fu shootouts. It’s a third-person beat’em’up with a full set of PC gaming features, including a deep storyline, a unique setting, cutscenes, intriguing enemies, memorable bosses, character progression, and, most importantly, breathtaking battles with a wide array of firearms.
This project represents a new ambitious challenge for the company as it marks our first game for both PC and consoles.
Responsibilities:
- Character Animation.
- Working with mock-ups.
- Gradual exploration of internal Cascadeur development.
- Working on gaming projects, cutscenes, and full CG videos.
What we are looking for:
- Excellent understanding of animation principles.
- 2+ years of experience in animation creation for games or film.
- Knowledge of Maya.
- Understanding of animation rigs and animation tools.
- Receptiveness to constructive criticism and understanding of the iterative process.
- Good communication skills.
- Great interest in computer games and animated films.
- Basic skills in working with Unity or Unreal.
- Fluent communication in either Russian or English is required.
- Will be a plus:
- Rigging, Skinning.
- Python/MEL.
- Artistic education.
We offer:
- A great team with a friendly and informal work environment (we share colleagues' interests, play video games together, and organize internal game jams).
- Support of professional development, participation in specialized conferences and educational events.
- Remote work from all over the world.
- Working hours from 10 AM to 7 PM (GMT+3) with possibility of adjustment.
- Competitive salary (depending on professional qualifications).
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