Principal UX/UI Designer / Artist (Gamedev)

Remote

Jobs requirements

Nekki is a game development studio, the creator of Shadow Fight Arena, Shadow Fight 3, Shadow Fight 2, 11×11, and Vector. The total number of registered users for our games exceeds 1 billion worldwide. We develop and release games for PC, consoles, and mobile platforms.

 

Currently, we are looking for a Principal UX/UI Designer / Artist for one of the studio’s leading PC/console projects – SPINE.
Our ideal candidate is the one who loves creating hand-drawn stylized interfaces and has enough expertise to take ownership of the entire interface development process.

 

SPINE is made with Unreal Engine 5 and centered around cinematic gun-fu shootouts.
It’s a third-person beat’em’up with a full set of PC gaming features, including a deep storyline, a unique setting, cutscenes, intriguing enemies, memorable bosses, character progression, and, most importantly, breathtaking battles with a wide array of firearms.

Responsibilities:

  • Participate in the planning, prioritization and allocation of tasks for the UI/UX team of the project with subsequent control of quality and deadlines for their completion.
  • Concept and design UI and interactive systems for the game set to release on different platforms.
  • Collaborate with game design, art, and development teams to create design systems that satisfy the project's needs as efficiently as possible (gameplay, atmosphere, narrative).
  • Create most of the game's graphic elements: windows, menus, buttons, icons, logos, etc.
  • Create concepts for their animations and VFXs.
  • Develop and follow a unique visual style of the project.
  • Prepare accompanying documentation, prepare visual assets for implementation within the game engine, and oversee that process.
  • Innovate and update "best practices".

What we are looking for:

  • At least 3 years of experience creating interface design and/or visual design of games.
  • Excellent understanding of the specifics and principles of UI/UX.
  • Traditional and digital art skills, good artistic taste, understanding of design principles, fundamentals of composition and color theory, fluent stylization skills.
  • Ability to work in both preset style and fully creative approach.
  • Attention to detail, and “reasonable” perfectionism.
  • Cross-genre and cross-platform passion for games and their development.
  • A portfolio that highlight your creative abilities and technical skills.

Would be a plus:

  • Experience developing interfaces for specifically PC and console games.
  • Experience working in UE.
  • Animation and VFX (AE / Unreal) creation skills.
  • Knowledge of 3D software for modeling, sculpting, rendering.
  • Art-related education.
  • Street art / graffiti background.
  • Interest in modern trends in graphic and game design.
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