Middle Game Designer (Encounters, PC/Console, UE5)
Remote
Jobs requirements
Nekki is a game development studio with over 20 years of experience. We create games for mobile, PC, and consoles, focusing on product quality and player experience.
The Shadow Fight series and Vector have been downloaded over 1 billion times, and we continue to grow and support these franchises. At the same time, we’re building new titles: SPINE, Fight Me, and Ninja Party.
We are looking for an Encounter designer to join the Core Game Design team of our upcoming single-player third-person action game – SPINE.
SPINE is made with Unreal Engine 5 and centered around cinematic gun-fu shootouts. It’s a third-person beat’em’up with a full set of PC gaming features, including a deep storyline, a unique setting, cutscenes, intriguing enemies, memorable bosses, character progression, and, most importantly, breathtaking battles with a wide array of firearms.
Responsibilities:
- Create encounters from pre-made set of bots: select compositions, positions, and spawn timings
- Find unique bot combinations and situations that would create fresh gameplay experiences
- Prototype and tune encounters in UE5 using blueprints
- Playtest, iterate on feedback, and tune difficulty and balance
- Collaborate with level design, combat, AI, and narrative teams to integrate encounters into the level's context
What we are looking for:
- Proven experience in encounter design or combat design - either in shipped commercial projects or large personal projects where you were building combat scenarios from concept to playable state
- Portfolio/examples of works are desirable
- Solid knowledge of Unreal Engine, hands-on experience with UE5 blueprints
Will be a plus:
- Experience working with AI systems and behavior trees in UE
- Shipped projects for PC/consoles
- Substantial experience playing action games
- Technical background
- Involvement in a full production cycle
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